A wealth of ocean data has been and is being collected. Many of the datasets are open, yet very few are being used for resource management, business, or conservation. Most businesses, let alone individuals, do not have the time or ability to translate ocean data into actionable information, yet large industries and millions of people rely on the ocean for their livelihoods and well-being.
So long as ocean data remain disconnected from services that people and markets can use, we will be unable to engage the numbers of actors needed to address critical ocean challenges. Data collection is not evenly distributed across the ocean — some regions are in need of data acquisition, a need that could be addressed through the development of demand for data services, which will in turn drive demand for data collection tools. Overall, there is a market failure for meaningful data services, and the time is ripe for market development.
COMPETITION OVERVIEW— Developing Mobile Apps to Unlock Ocean Data.
What: A competition to develop mobile apps using ocean data sets. A total of $100,000 in prizes will be awarded for apps in the following categories: Fishing, Shipping and Trade, Ocean Acidification, Public Safety, and Exploration.
Why: Bring app developers to the trove of available ocean data in order to catalyze the growth of a potentially multi-billion-dollar industry in ocean data products.
How: Develop a mobile app that unlocks ocean data for public and/or private benefit, ideally while supporting responsible use and protection of our ocean.
When: Prize launches 9 November 2016. Teams register and submit app concepts by 31 March 2017. Semifinalists submit apps by 31 August 2017. Finalists submit second version of apps in Fall 2017. Winners announced in late 2017/early 2018.
SCOPE OF COMPETITION
The goal of the Big Ocean Button Challenge is to advance development of and investment in ocean data products and services. Many sectors can benefit from solutions for organizing and standardizing ocean data. Some applications that are in need of ocean services include:
For general dialogue about this challenge please start a discussion on the comments thread for the Big Ocean Button Challenge HeroX page.
For questions about registering or using the website contact HeroX.
For adding additional datasets you want listed email firstname.lastname@example.org or leave a comment in the Comments Thread.
Challenge Guidelines are subject to change. Registered competitors will receive notification when changes are made, however, we highly encourage you to visit the Challenge Site often to review updates.
The “Big Ocean Button” is a vision of a future state where you press one button on your phone or mobile device and all of the world’s ocean information pops out in a user-friendly and consumable way. We aren’t there yet; we need to inspire traditional market development with competition and investment in ocean data products, to first prove what is possible.
The Big Ocean Button Challenge on HeroX is not a full-on XPRIZE, but it is sponsored by the XPRIZE Ocean Initiative. This challenge is designed to build upon the impacts of the Wendy Schmidt Ocean Health XPRIZE awarded in 2015 to develop breakthrough ocean pH sensors, and it furthers the vision of the XPRIZE Ocean Initiative to make the ocean healthy, valued and understood.
This challenge seeks mobile apps to turn ocean data into new products and services. The apps must focus on one or more of these five broader categories – Fishing, Shipping and Trade, Ocean Acidification, Public Safety and Exploration.
The mobile apps can be developed for Android 4.4 (KitKat – API version 1) or higher, or using iOS SDK to be downloadable on iOS compatible products from Apple.
Existing groups with ocean apps are allowed to compete but they must create new or improved capabilities in one or more of the five categories.
31 March 2017, teams must register and submit an app concept and mockup. A team may submit up to 3 concepts.
Participants will retain all intellectual property for the apps.
There are links to ocean datasets and resources in the guidelines. There are many additional sources of ocean data from academic groups, government agencies, NGOs, and individuals around the world. Teams are encouraged to seek reliable ocean data outside those provided in the guidelines.