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introduction
title
boom Xperience
short description
boom Xperience - unprecedented emotions. unlimited possibilities.
Changing lives in surprising ways. Awakening superheroes.
Eligibility
Overview
boom Xperience - unprecedented emotions. unlimited possibilities.

Imagination, technology, entertainment and gaming meet to offer participants a particularly unique life journey. ‘boom Xperience’ is both an expedition unknown and a destination truth.

‘boom XPerience’ is also a virtual reality web browser, a content aggregation platform offering also the option of live streaming, but it can be also a family or community experience. Plus: a catalyst to action holding the potential to exponentially transform lives, communities and markets.

‘boom Xperience’ makes the process of getting from Point A (less empathic) to Point B (more empathic) a contagious experience through a fusion of venues and happenings influenced by user’s and community choices along the way.

To generate the impact we aim for, empathy should be correlated with ideology and philosophy. We also should help users see clearer horizon ahead by offering them the possibility to act further, to learn and to understand the big impact of individual actions (positive consequences). By doing so, the app applications broaden, meaning better business and social impact.

The user can play alone, in network/online, but s/he can also live stream the experience.

Key notes:

1/ People in the app mechanism:
- Experience Receiver: the target protagonist -> user
- Experience Transmitter: the source protagonist - > the person whose life is experienced by the target user
- Experience Producers: specialized on producing target content for VR (and 3D)
- Storytellers: video & filmmakers. Imagine a web serial called ‘Live in my shoes’ produced around the boom Xperiences.

2/ 'Boom it' feature: sets the premises to source and form new content producers
At the end of each experience, there’s a twist, a feature called ‘boom it’. It is particular to each story and by choosing it, a range of possibilities unravel for the user to experience in real life (i.e. spend time/visit the protagonist in the story).

By leaving the users the possibility to use boom Xperience VR medium as a door to new realities/adventures, we open a door to unlimited possibilities.

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