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Jason Jerald
Raleigh, North Carolina, United States
bio
Jason is Co-Founder and Principal Consultant at NextGen Interactions, is Adjunct Faculty at Duke University, serves on multiple advisory boards of companies focusing on VR technologies, and speaks about VR at various events throughout the world. Jason has been creating VR systems and applications for approximately 20 years. He has been involved in over 60 VR-related projects across more than 30 organizations including Valve, Oculus, Virtuix, Sixense, NASA, General Motors, Raytheon, Lockheed Martin, three U.S. national laboratories, and five universities. Jason's work has been featured on ABC's Shark Tank, on the Discovery Channel, in the New York Times, and on the cover of the MIT Press journal Presence. He has held various technical and leadership positions, and has served on the ACM SIGGRAPH, IEEE Virtual Reality, and IEEE 3D User Interface Committees. Jason earned a Bachelor of Computer Science degree with an emphasis in Computer Graphics and Minors in Mathematics and Electrical Engineering from Washington State University. He earned a Masters and a Doctorate in Computer Science from the University of North Carolina at Chapel Hill with a focus on perception of motion and latency in VR. Jason has authored over 20 publications and patents directly related to VR, most notably "The VR Book: Human-Centered Design for Virtual Reality."
bio
Jason is Co-Founder and Principal Consultant at NextGen Interactions, is Adjunct Faculty at Duke University, serves on multiple advisory boards of companies focusing on VR technologies, and speaks about VR at various events throughout the world. Jason has been creating VR systems and applications for approximately 20 years. He has been involved in over 60 VR-related projects across more than 30 organizations including Valve, Oculus, Virtuix, Sixense, NASA, General Motors, Raytheon, Lockheed Martin, three U.S. national laboratories, and five universities. Jason's work has been featured on ABC's Shark Tank, on the Discovery Channel, in the New York Times, and on the cover of the MIT Press journal Presence. He has held various technical and leadership positions, and has served on the ACM SIGGRAPH, IEEE Virtual Reality, and IEEE 3D User Interface Committees. Jason earned a Bachelor of Computer Science degree with an emphasis in Computer Graphics and Minors in Mathematics and Electrical Engineering from Washington State University. He earned a Masters and a Doctorate in Computer Science from the University of North Carolina at Chapel Hill with a focus on perception of motion and latency in VR. Jason has authored over 20 publications and patents directly related to VR, most notably "The VR Book: Human-Centered Design for Virtual Reality."